A Revolutionary Approach to Operating System Design

Genesis OS is an ambitious project to build a next-generation operating system from the ground up, leveraging the power of the Mobius Inspired Cyclical Transformation (MICT/HCTS) framework, Rust, and WebAssembly. We're not just building another OS; we're rethinking the fundamental relationship between the user, the software, and the hardware.

Core Principles

  • Adaptability: Genesis OS is designed to adapt to the user's needs, workflows, and hardware, providing a truly personalized computing experience. The MICT cycle drives continuous optimization and learning.
  • Security: Built with Rust, Genesis OS prioritizes memory safety and prevents entire classes of common security vulnerabilities.
  • Performance: Leveraging Rust and WebAssembly, Genesis OS aims for near-native performance, even within a browser-based environment.
  • Modularity: The MICT framework promotes a modular design, making the OS easier to develop, maintain, and extend.
  • Open Source: We believe in the power of open collaboration. Genesis OS will be developed openly, with contributions from the community.
  • User-Centric Design: The user experience is paramount. We're exploring innovative UI concepts, potentially leveraging game engine technology (Godot) for a rich and intuitive interface.
Conceptual Image of the Genesis OS.

Key Technologies

Project Status

Genesis OS is currently in the early stages of development. We are actively working on:

Current progress is Early Planning and Core Component Development

Vision for the Future

Our long-term vision for Genesis OS includes:

Get Involved

We are actively seeking contributors to help us bring Genesis OS to life! Whether you're a seasoned Rust developer, a Godot enthusiast, an AI expert, or simply passionate about the future of operating systems, we welcome your involvement.

Here's how you can get involved:

Roadmap